Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for artists learning ZBrush 3.
Popular highlights include:
• Fast Creation with Rapid Start Interface
• Overview of 2.5D and ZBrush Pixols
• Sculpting with Imported 3D Geometry
• Subtools for Multiple 3D Meshes
• Sculpting Workflow Overview
• Adding Detail with Alpha Brushes
• Creating Custom Alphas
• Precision Sculpting with Stencils
• Freeform Selections with Lasso Tool
• Topological Masking
• Reposing 3D Meshes with Transpose
• Photographic-based Materials with Matcap
• Building Meshes with ZSpheres
• Adding New Details with Mesh Extraction
• Refining Details with 3D Layers
Lesson Outline:
1. Introduction and project overview 1:46
2. Accessing and docking the various tool palettes in ZBrush 4:17
3. Understanding the "2.5D" nature of ZBrush 4:37
4. Working with ZTools and imported 3D geometry 7:42
5. Various ways of moving around 3D objects and adjusting brush properties 8:10
6. Exploring some of the various ways of subdividing your 3D geometry 10:36
7. Hiding and revealing certain parts of your 3D geometry 8:45
8. Masking geometry to protect certain areas from being sculpted 8:30
9. Applying object-wide deformations to 3D geometry 7:05
10. Looking over the various types of sculpting brushes found in ZBrush 11:47
11. Utilizing SubTools within ZBrush 3 8:15
12. Workflows for re-shaping geometry in ZBrush (Part 1) 9:04
13. Workflows for re-shaping geometry in ZBrush (Part 2) 9:04
14. Sculpting out medium-resolution detail in your 3D meshes 11:31
15. Using the brush presets found in the Rapid UI interface 5:17
16. Utilizing Alpha brushes to add detail to your 3D meshes 7:18
17. Using Photoshop to create your own custom Alpha brushes 5:38
18. Using Stencils in ZBrush to precisely control Alpha placement 8:14
19. Using the LazyMouse in ZBrush 3 to make cleaner strokes 6:29
20. Altering your brush's profile curve 7:39
21. Using the Move, Scale, and Rotate functions to reposition objects 5:53
22. Using the Mesh Extraction feature to create clothing in ZBrush 3 6:09
23. Using Transpose and Topological Masking in ZBrush 3 7:48
24. Using 3D layers in ZBrush 3 to turn deformations on or off 6:38
25. Using the Morph brush to paint away any unwanted deformations 5:38
26. Using ZSpheres to build geometry directly within ZBrush 8:20
27. Blocking in a ZSphere creature 15:27
28. Using the Projection Master to paint texture maps and deformations 12:01
29. Using Polypaint in ZBrush to paint textures directly on your 3D mesh 8:20
30. Using MatCap to create ZBrush materials based on photographs 11:21
31. Exporting displacement maps in ZBrush 5:28
Total Run Time: 4:04:47
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